VPR Cast#45: “Gommer, Gurkha, Oshi”

Welcome to our 45th mmo podcast at mmoSmacktalk.com! This week you are honored to hear three guys who were very honored to sit down with us in person and talk game. 😀 Gommer and Oshi have been playing with Vince, Paul, and Ben off and on over the past 6 years… Gurkha is Oshi’s side kick and avid Quake Live player :D. Strap in and enjoy the auditory ride.

About this mmo podcast:

  • Over 1 hour of mmo podcast pleasure as we explore old WoW exploits, SB stories, L2 fun, DFO worship (Ryan), and a little Quake Live talk. (btw, post cast Ryan got busy on some Quake Live… basically this is a free Quake Arena game. It’s not bad for a little free classic spawnfest fast twitch get hit a million times and not die fps gaming).
  • LISTEN NOW or Download:

    Listen NOW and Love! or Download it!

    Upcoming MMO PODCASTS

    Game Discussion and Analysis:

    • Darkfall Online (DFO): open pvp, full loot, loads of asses to kick.
    • Warhammer Online (WAR): hardercore WoW??? Team pvp. Quests up the yin.
    • Mortal Online (MO): softcore DFO??? Good graphics, free for all pvp with an L2 style spin.
    • and many more…

    58 thoughts on “VPR Cast#45: “Gommer, Gurkha, Oshi””

    1. just one more thing on dark fall that i wanted to say ive been on alot of the forums seeing people bitch on how its not going to be fair to lose all ur equipment if u die and all i got to say is look at eve online the dont have a problem with it

    2. you get blown up in that game u lose ur ship and if u get ur pob blown up can lose implants and skills

    3. and it makes a game that much better and thats why i really think dark fall if it ever comes to NA will be the best

    4. @KJR29, I agree with everything you said… but dfo is even gentler than EVE. Getting things back in dfo is easy enough… perhaps not your BEST gear, bus gear that is good enough is not to hard to regain. On that topic, a lot of mmo games are based around gear and how it enhances your character… I think dfo has a different spin, with the primary idea revolving around group tactics and conquest.

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